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Race Ladder Weapons
updated Wednesday, January 28, 2004
Below is the list of the weapons that will be used on the Race Ladder.
Overall to all weapons:
- Minor to no rutting of the race course
- All tank's 120MM cannon will not rut
No lag, not annoying: Weight is 300.
- Apollo's bow: ammo 10
- Swamers, ammo 24
- Tannenbom, ammo 2, added guidance
- Archangel, ammo 3, guidance up, followground on, health 100%
- SDI, ammo 3
Some lag, annoying: Weight is 100.
- Ow missile: ammo 1, SSO
- Pure chaos, ammo 1
- Quad missiles, ammo 4 but on one shot
- Tree strike, ammo 7
- Acid cloud, ammo 1
- Fake tank: ammo 1
- Land mines, ammo 6
- Particle driver, ammo 10 but on one shot
Extreme lag, very annoying: Weight is 30
- Spirit bomb, ammo 1
- Carpet bomb, ammo 100
Power ups:
- AfterBurner: 300 weight, 25 ammo [Client side]
- Ammo Box: 100 weight
- Health: 100 weight
- Gold Box: 0 weight
Weapon exchange notes:
- 27 February 2004: Spirit bomb in and mass driver out per harmless
- 27 February 2004: Carpet bomb in and sheep mines out per Corpse
- 27 February 2004: Acid cloud in and ice mines out per Goku
- 27 February 2004: Swarmer in and firey chaos out per John B.
- 27 February 2004: Quad missles in and chocolate chip out per GBV
- 27 February 2004: Archangel in and shark mine out per Queen
- 27 February 2004: Particle driver in and penguin mines out per Jon
- 27 February 2004: Tanibum in and dark nova turret out per 666
- 27 February 2004: Tree strike in and kangaroo mines out per 666
- 27 February 2004: Pure chaos in and electric shock out per 666
- 27 February 2004: SDI in and grenades out per harmless
- 27 February 2004: Apollo's bow in and plasma strom out per Cyber
- ================
- 25 November 2003: Chocolate Chip is in and wave motion is out per 666 request to GA Queen.[client side]
- 25 November 2003: R-Gernades are in and particle driver is out per 666 [stock]
- 25 November 2003: Ice Mines are in and plasma rain is out per Cybercannon [client side]
- ================
- 3 November 2003: Penguins in and das tornados out per Susan [Client side]
- 3 November 2003: Mass driver in and flaming boulder out per Jon [stock]
- 3 November 2003: Land Shark in and paper airplane out per A2597 [Client side]
- 3 November 2003: Dark nova turret in and dark nova (non turret) out per 666 [SSO]
- ================
- 1 October 2003: Das Tornado in and shockwave out per Jon. [Client side]
- 1 October 2003: Dark Nova in and Rgernades out per Jon. [SSO]
- 1 October 2003: Ow missile in and speed missile out per Jon. [SSO]
- 1 October 2003: Particle beam in and swarmers out per 666 [SSO]
- 1 October 2003: Fake tank in and rad mines out per 666 [SSO]
- 1 October 2003: Kangaroo mines in and minethrower out per 666 [SSO]
- 1 October 2003: Airplane in and distructo disk out per Tuelk [Client side]
- 1 October 2003: Flaming boulder in and nuke out per Tuelk [Client side]
- 1 October 2003: Wave motion in and homing missile out per Susan [Client side]
- 1 October 2003: Electric Shock in and pure chaos per Cyber [Client side]
- 1 October 2003: Sheep mine layer in and tree strike out per Corpse. [SSO]
- ================
- 27 July 2003: Pure chaos is in and Ow missile is out per GA#3_Jon. [SSO]
- 27 July 2003: Firey chaos is in and the Shadow is out per Teulk. [SSO]
- 27 July 2003: Swammers are in and Concussions are out per 666. [stock]
- 27 July 2003: Plasma strom is in and Mass driver is out per BamZipPow. [Client side]
- 27 July 2003: Mine thrower is in and Acid cloud it out per 666. [SSO]
- ================
- 23 June 2003: Rad Mines are in and Fire mines are out per 666. [Client side]
- 23 June 2003: Speed missile is in and cruise missile is out per GA#3_Jon. [SSO]
- 23 June 2003: Homing missile is in and Ice ball is out per Teulk. [Client side]
- 23 June 2003: Plasma rain is in and das Tornado is out per 666 [SSO]
- ================
- 6 June 2003: Tree Strike is in and Plasma mines are out per 666 [SSO].
||
Current Status ||
All Downloads ||
Individual Race ScreenShots ||
||
Stock Best Lap Times ||
Ifrit Best Lap Times ||
Modded Best Lap Times ||
||
best lap time FAQ ||
weapons used ||
maps used ||
race rules ||
game options ||
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